6.12.2010

Project3 Final Model


SITE1 SITE MODEL






KING STREET FACADE





SMALL GALLERY EXTERIOR




COURTYARD WITH SPECIAL EXHIBITION ROOM EXTERIOR






ROOF VIEW






FUNCTION AREA
(OFFICE, WORKSHOP, BEDROOM,LIVING ROOM AND STORAGE)




MAIN GALLERY WALL







RAMP WITH DECOI'S HYUPO SURFACE






SPECIAL EXHIBITION ROOM FOR GORMLEY




SMALL GALLERY




FIRST FLOOR MAIN GALLERY



6.09.2010

Project 3 Final Model

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Project 3 Design Final Plans and Sections






Inspiration is from the site itself, Newtown. The public is using the town as a gallery and there is lot of street art going on like graffiti and public is enjoys to be part of the artistic events. I thought the new gallery doesn’t have to follow the regular frame of art gallery but should communicate with the public. Therefore I choose to artist for interactive gallery who is Antony Gormley and Decoi who ask public to participate in the art. 1 Decoi: interactive artist who create the moving wall response to public’s act, touch, sound. His work requires enthusiastic participation to visitor. I used his wall react to sound for my main façade. The King St. is very busy street and many noises caused. The Decoi’ works will response to those sound 2. Gormley who is installation artist Creates the art make people part of the art. not only people can admire the art also they create part of the art for other visitor. Gormley asks people to participate in the art in calm way. I put this exhibition area at the Lennox St. side. The Lennox St. is very quiet and calm Street.

I tried to create variety of mode created by the light for different types of the art work.

2. Main gallery has two full stories height with transparency window on the top 2. All function areas such as office, workshop, living room and bedroom are located in ground. This office area has a natural light from narrow side top window. 3. Decoi’s work beside the ramp reacts to people’s physical touch. 4. The next space is the special exhibition room the Gromley’s blind light. This area has less transparency window. This place also can be admire for visitor at the outside of the gallery, courtyard. 5. Next area is small gallery. The repetition of the walls creates the rhythmical shadow. 6. Finally the first floor main gallery has no natural sun light only artificial light make room bright.

At the back of the building there is courtyard playing with stairs. This court also introduces visitors to the park at the back where also displaying area for Gormley’s show.

Overall the couched art is stretching toward public for communication.

Project 3 Final Perspective


ENTRANCE


MAIN GALLERY




RAMP




COURTYARD



SMALL GALLERY



WORK SHOP

Project 3 Final One Room Perspective



Project 3 Final Site Plan

Project 3 Courtyard President

The Sea Organ

The Sea Organ (morske orgulje) is is a natural musical instrument, seventy meters long with thirty-five organ pipes built under the concrete. The musical pipes are located so that the sea water and wind movements produce musical sounds that are heard by passers by so that it achieves a communication with nature and promotes a unity of architecture and environment. As sea forces and energies are unpredictable in terms of tides and winds, this organ offers never-ending concert of numerous musical variations in which the performer is nature itself.

Project 3 Design Progress


MAIN GALLERY



RAMP




SMALL GALLERY





COURTYARD

6.03.2010

Project3 Artist : dECOi


Dec oi - Hypo Surface

Hyper surface generates an emotional connection as it
responds to sound, movement and body.




Hypo Surface is the World's first display system where the screen surface physically moves! Information and form are linked to give a radical new media technology: an info-form device.

The surface behaves like a precisely controlled liquid: waves, patterns, logos, even text emerge and fade continually within its dynamic surface. The human eye is drawn to physical movement, and this gives HypoSurface a basic advantage over other display systems.

As a digital device, any input (sound, movement, an Internet feed...) can be linked to any output (logos, patterns, text...) This offers full interactivity with an audience, and a simple User Interface allows HypoSurface to be 'tuned' to any event, its wide range of effects choreographed easily (by you…)


There are a lot of types of Hypo Surface interact with audiences
I would like to display two of Dec oi 's works.

1. voice (For facade of the gallery)
2. touch (For interior of the gallery)



http://hyposurface.org/